
The wigs they chose to implement were so half-baked. There were no curls to be seen in these hairstyles beyond gentle waves, for example. I take diversity in character customization seriously and while I did find the makeup aspect great, the wigs were severely lacking. However, I did take issue with how the wigs they chose to implement were half-baked. Miitopia wasn't exactly a game that needed revolutionizing so it wasn't an issue for me. The new additions were outings, the horse, makeup, and wigs. Nintendo did not add much to this port of Miitopia, and that's fine. Miitopia (Nintendo Switch) review What I don't like Lackluster wigs Falling flat It's just another clever method that Nintendo developed to make each playthrough unique. Players can use grub to balance this out and make their Miis more well-rounded, or turn them into tanks. Some Miitopia jobs, like Cleric, don't have a very high attack stat. Grub can also be used to help certain Miis in areas that they lack. Seeing my Miis express themselves through their tastes, even begging for certain foods, really made me smile. Beloved foods increase stats more than normal, while hated foods do the opposite. However, it's important to try different foods to see what your Miis like and dislike. Before leaving the inn, players can feed grub to their Miis, with the incentive being that each food item raises one or more of the six stats: HP, MP, Attack, Magic, Defense, and Speed. After defeating monsters, they often drop monster-specific food, or "grub".
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Miitopia figures out how to do this in a way that's cute, accessible, and friendly for all ages. What sets JRPGs apart from Western RPGs is the focus on stats. Players can use grub to make their Miis well-rounded.
