tecber.blogg.se

Factorio splitter
Factorio splitter







Now we just say that a 2-2 distributor is a single splitter, which is obviously the most efficient. We now have a 2 N-2 N distributor with the smallest possible amount of splitters. To have the right number of inputs, let’s clone the small distributor and feed its outputs to the remaining inputs of the added row of splitters. Now, let’s add a row of splitters to split each of its outputs into 2. First, imagine that we already have the most efficient possible distributor across 2 N-1 belts, we’ll call it the “small distributor”. How do you know that a balancer is the most efficient way to distribute items across belts?.This is the part where I (try to) clear them up, so fair warning that some technical stuff is coming. I intentionally left some mysteries in this article, as some were too awkward to explain in the process, and some I don’t understand that well myself. It is also possible to make both the red and yellow designs without any higher-level undergrounds at all, but that would make the whole thing 33% wider and who knows how much longer. It’s definitely possible to make a yellow belt design without any blue undergrounds, but that would make the whole thing much longer. Instead of the expected 1:1:1 output ratio, you’re met with a 1:1:2 ratio and much disappointment: You should be using a 1-3 balancer for that, but you aren’t aware of those yet, so instead, you try to use a 4-4 balancer with only one input and three outputs hooked up. Picture the following: You’re a new player, and you’ve just heard about those things called “balancers” and how useful they are. If X belts can be going through, they will be going through.Īll blueprints from this article (and a couple extras) can be found here. Throughput-unlimited: Opposite of throughput-limited, has no internal bottlenecks.Such a system has a maximum throughput of one belt, even though two belts are available both on input and output. An example of a throughput-limited system would be merging two belts into one, and then splitting it back into two. Throughput-limited: Has internal bottlenecks.Especially important when splitting a few inputs into many outputs. Output-balanced: Gives to all outputs evenly.Especially important when merging many inputs into a few outputs. Input-balanced: Draws from all inputs evenly.However, not all balancers are created equal, so you will need to know some terminology: This article won’t go very deep into balancer design principles since we will be using pre-made and well-known blueprints for the most part. Now, why would I write a whole article on designing a balancer? Well, that is because the one we will be making today is not your average balancer! This week, I will continue my unhealthy obsession with moving items around by making something that’s actually at least slightly practical: a balancer. Recently, I made a bunch of computer parts with belts and splitters. The result is as crazy as it is useless, so you know we’re in for a treat! Universal 8-8: Perfectly Balanced, as All Things Should Be pocarski This week, pocarski continues his descent into belt-related madness by taking a look at universal balancers. Universal 8-8: Perfectly Balanced, as All Things Should Be pocarski.









Factorio splitter